Pengembangan Lembar Kerja Siswa Berbasis Local Wisdom Sub Tema Permainan Tradisional Di Daerahku Untuk Menanamkan Karakter Pada Siswa Kelas III Sekolah Dasar

Oleh Adityas Nugroho dan  Fery Setyaningrum.

Abstrak:

This study aims to determine the development steps, quality and feasibility of student worksheets based on local wisdom based on traditional games in my area to instill character in grade III elementary school students. This research is a Research and Development (RnD) development research using the 4-D Model development method, namely Define, Design, Develop, and Disseminate. However, development research is only up to the Develop stage. Data collection techniques used observation, interviews, questionnaires and tests then analyzed using qualitative and quantitative data. The results of this study indicate the average assessment of the media expert validation test with a value of 74.28% is included in the good criteria, the material validation test with a value of 65.55% is included in the good criteria, the learning expert validation test with a value of 78.46% is included in the good criteria, the linguist validation test with a value of 83.63% is included in the very good criteria. The average value of the overall result of the feasibility test assessment is 75.48% including the feasible category and it can be concluded that the worksheet based on the Local Wisdom Sub-theme of Traditional Games in My Area to Instill Character in Class III Elementary School Students is suitable for use in the learning process.

Kata Kunci: Student worksheets, local wisdom, traditional games, characters