PENGEMBANGAN PERMAINAN KARTU WEREWOLF SEBAGAI MEDIA LAYANAN PADA MATERI KECERDASAN INTERPERSONAL

Oleh Fatiyah Mujahidah dan Esty Quratul Aini

Abstract

This study aims to develop the Werewolf Card game and to determine the effectiveness of the game as a service medium on interpersonal intelligence material. It is hoped that the developed media can hone students’ interpersonal intelligence. This research uses research and development or R&D. This research is a process used to develop and validate educational products. The subjects of this study were junior high school students consisting of 5 students.

Key Words: werewolf cards, service media, interpersonal intelligence